Nick Grossman
Rigging Artist / 3D Generalist / Motion Designer

Nationality: American

I’m a rigging artist who has previous experience as a 3D Generalist / Motion Designer. I am originally from the DC area on the Maryland side but have since switched coasts to live and work in Vancouver, Canada. Things that I am currently unhealthily obsessed with: custom keyboards / keycaps, custom cafe racer and scrambler motorcycles, 3D printing, old arcade games and cabinets, VR headsets, and the things that Teenage Engineering is making. I have worked as a 2D/3D freelancer for the past six years and have worked as part of a video tech and projection mapping team on multiple occasions for live events including music festivals such as: Fvded in the Park, Snowbombing, Shambhala, and Crankworx. I have also worked on a broadcast team for a Moto GP race at the Circuit of the Americas in Austin, Texas. I work with a wide range of tools including (but not limited to) the Adobe Suite, Maya, Cinema 4d, Zbrush, Mari, Nuke, Python, PyQT, MEL, Maya API, Marvelous Designer, Resolume, Touchdesigner, Arnold, Vray, Octane Renderers and Abelton.

Batch: HIVE#02 I Project: Plastic Arcade


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